Abstract: Gambling is an important recreational activity in New Zealand, with high levels of participation by the general public. Although gambling activities are an important source of employment and a means of raising funds for various community and sporting purposes, gambling on electronic gambling machines (EGMs), both in casino and non-casino venues are known to be correlated with gambling-related harm, resulting in higher levels of personal, familial, health and societal problems.
After undertaking a review of relevant literature on participation in gambling activities and accessibility to gambling venues, it was found that although studies examining the accessibility of venues with EGMs have been researched to some extent in an overseas context, studies pertaining to such venues in New Zealand have been limited. This study therefore aimed to investigate the link between accessibility to gambling venues with EGMs, including distance-wise proximity to such venues and the number of these venues within a certain distance, and their impact on gambling behaviour of individuals.
Thesis available online via AUT Library
Reference: Bonamis, A.E. (2019). Exploring the relationship between individual gambling behaviour and accessibility to gambling venues in New Zealand (Doctoral dissertation, AUT University, Auckland, New Zealand). Retrieved from https://openrepository.aut.ac.nz/handle/10292/12380
Blokland, Piet van. (July, 2018). Paper presented at the Tenth International Conference on Teaching Statistics (ICOTS10), Kyoto, Japan. Retrieved from https://iase-web.org/icots/10/proceedings/pdfs/ICOTS10_C110.pdf
Abstract: Gambling addiction is a serious problem in our societies. The gambling industry is a multi-billion industry with a lot of victims. Treatment for addiction has a high percentage of regression. We think that insight into the statistics involved, will help to strengthen the addicts ability to resist the temptations of gambling. Simulations are an easy way to explain variation and expectation. We describe a series of 3 lessons of 4 hours each about randomness, the gambler’s fallacy, slot machine and roulette to clarify these games in order to give better understanding. Attention is also paid to other aspects of the gambling. We tested these lessons with gamblers and gambling addicts. This approach may also be useful for public education. You can see the simulations at http://www.vustat.eu. Read full article
By Dominic Sagoe, Rune Aune Mentzoni, Tony Leino, Helge Molde, Sondre Haga, Mikjel Fredericson Gjernes, Daniel Hanss, and Ståle Pallesen.
Background and aims: Although alcohol intake and gambling often co-occur in related venues, there is conflicting evidence regarding the effects of alcohol expectancy and intake on gambling behavior. We therefore conducted an experimental investigation of the effects of alcohol expectancy and intake on slot machine gambling behavior.
Methods: Participants were 184 (females = 94) individuals [age range: 18–40 (mean = 21.9) years] randomized to four independent conditions differing in information/expectancy about beverage (told they received either alcohol or placebo) and beverage intake [actually ingesting low (target blood alcohol concentration [BAC] < 0.40 mg/L) vs. moderate (target BAC > 0.40 mg/L; ≈0.80 mg/L) amounts of alcohol]. All participants completed self-report questionnaires assessing demographic variables, subjective intoxication, alcohol effects (stimulant and sedative), and gambling factors (behavior and problems, evaluation, and beliefs). Participants also gambled on a simulated slot machine.
Results: A significant main effect of beverage intake on subjective intoxication and alcohol effects was detected as expected. No significant main or interaction effects were detected for number of gambling sessions, bet size and variation, remaining credits at termination, reaction time, and game evaluation.
Conclusion: Alcohol expectancy and intake do not affect gambling persistence, dissipation of funds, reaction time, or gambling enjoyment.
Sagoe, D., Mentzoni, R. A., Leino, T., Molde, H., Haga, S., Gjernes, M. F., … Pallesen, S. (2017). The effects of alcohol expectancy and intake on slot machine gambling behavior. Journal of Behavioral Addictions, 1–9. https://doi.org/10.1556/2006.6.2017.031
This paper summarizes the degree to which different forms of legal gambling contribute to Problem and Pathological Gambling (PPG) in Canada. Legal gambling activities were compared using meta-analysis of publicly available data concerning Canada’s legal gambling industry. The majority of revenues in the decade spanning 2002–2012 were drawn from Video Lottery Terminals and casino slot machines. Population surveys indicated that three quarters of Canadians reported some form of past-year gambling participation, but most did not play Electronic Gambling Machines…
MacLaren, V. V. (2015). Video Lottery is the Most Harmful Form of Gambling in Canada. Journal of Gambling Studies, 1–27.
Riva, P. (2015). Humanizing Machines: Anthropomorphization of Slot Machines Increases Gambling. Journal of Experimental Psychology Applied. Accessed from ResearchGate.
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Do people gamble more on slot machines if they think that they are playing against humanlike minds rather than mathematical algorithms? Research has shown that people have a strong cognitive tendency to imbue humanlike mental states to nonhuman entities (i.e., anthropomorphism). The present research tested whether anthropomorphizing slot machines would increase gambling. Four studies manipulated slot machine anthropomorphization and found that exposing people to an anthropomorphized description of a slot machine increased gambling behavior and reduced gambling outcomes…