Available online – article from the Journal of Gambling Studies via SpringerLink.
Abstract: There is increasing attention on the introduction of gambling-like practices within video games. Termed convergence, this has been explored from the viewpoint of the product, examining similarities in game/gambling mechanics. Understanding convergence of practice is essential to map the epidemiology of these behaviours, especially among children. This paper focuses on the betting of skins within video games to explore co-occurrence with other forms of gambling among British children aged 11–16. Analysing the British Youth Gambling Survey showed that 39% of children who bet on skins in the past month had also gambled on other activities. Betting on skins and other forms of gambling increased with age and concordance of skin gambling/betting was greatest for those who also gambled online. Among gamblers, those who bet skins had higher rates of at-risk and problem gambling than those who did not (23% vs. 8%), though they had a greater breath of gambling involvement. Skin gambling alone was not significantly associated with at-risk gambling when other forms of gambling activity were taken into account. Skin betting and gambling on other activities cluster together, especially where the medium underpinning the behaviours is the same. Children who engage in both skin gambling/betting and other forms of gambling should be considered at-risk for the experience of harms because of their heightened engagement in gambling and gambling-like activities. Access article online
Reference: Wardle, H. (2019). The Same or Different? Convergence of Skin Gambling and Other Gambling Among Children. Journal of Gambling Studies. doi: https://doi.org/10.1007/s10899-019-09840-5
Abstract: Smartphone users engage extensively with their devices, on an intermittent basis for short periods of time. These patterns of behaviour have the potential to make mobile gambling especially perseverative. This paper reports the first empirical study of mobile gambling in which a simulated gambling app was used to measure gambling behaviour in phases of acquisition and extinction. We found that participants showed considerable perseverance in the face of continued losses that were linearly related to their prior engagement with the app. Latencies between gambles were associated with the magnitude of reinforcement; more positive outcomes were associated with longer breaks between play and a greater propensity to end a gambling session. Greater latencies were associated with measurements of problem gambling, and perseverance with gambling-related cognitions and sensation-seeking behaviour. Access full article
Citation: James, R.J.E., O’Malley C., & Tunney R.J. (2019). European Addiction Research, 25, 30–40. DOI: 10.1159/000495663
Abstract: Background music is often present in gambling environments and has been found to influence gamblers’ behaviour. However, little is known about gamblers’ perception of environmental influences, including music, and whether gamblers believe that such influences can impact upon their gambling behaviour. An online questionnaire was administered to 136 gamblers to probe the perceived effects of gambling operator-selected and self-selected music on the cognitive, emotional, and behavioural aspects of gambling … This study demonstrates that self-selected music is sometimes purposefully used by gamblers to support the cognitive and emotional aspects of gambling. However, as few gamblers believed that music could influence the cognitive, emotional, and behavioural aspects of gambling, this research reveals a disparity between subjective opinions and objective evidence, as gathered in published empirical laboratory experiments. This indicates the need to improve gamblers’ awareness of the potential influence of background music on the gambling experience. Access full article
Citation: Stephanie Bramley, Nicola Dibben, & Richard Rowe. (2018). Journal of Gambling Issues, 40.
Harms related to gambling have been found not only to affect problem gamblers, but also to occur amongst low- and moderate-risk gamblers. This has resulted in calls for a public health approach to address a possible ‘prevention paradox’ in gambling related harm. The aim of this study was to evaluate the systematic review evidence base on the effects of prevention and harm reduction interventions on gambling behaviours, and gambling related harm. We also aimed to examine differential effects of interventions across socio-demographic groups. Access full article
- First umbrella review evaluating the effectives of prevention and harm reduction interventions on gambling behaviour.
- Found evidence of 10 reviews reporting 55 unique primary studies.
- Evidence relates mostly to pre-commitment/limit setting, self-exclusion, youth prevention programmes and messages/feedback.
- Review-level evidence is poor, and no review reported differential effects of interventions across sociodemographic groups.
Naoimh McMahon, Katie Thomson, Eileen Kaner, & Clare Bambra. (2019). Addictive Behaviors, 90. https://doi.org/10.1016/j.addbeh.2018.11.048.
Introduction: Evolutionary perspectives increasingly inform the research on addiction. As this knowledge base advances, an increasing corresponding need to translate these understandings into a manner that promotes clinical innovation has consequently emerged. The purpose of this article is to provide a brief overview of emerging perspectives on evolutionary and neurobiological aspects of gambling and to consider how such perspectives can inform and enhance clinical practice. Access full article
By John Paulson, Department of Social Work, University of Southern Indiana, Evansville, IN, USA. Journal of Gambling Issues, 2018.