SkyCity Entertainment Group recently announced plans for an online casino, to be operated offshore in Malta. SkyCity’s plans, while legally permitted, has prompted Internal Affairs Minister Tracey Martin to call for a change in our law on online gambling, which doesn’t apply to offshore operations.
The current law: Online gambling falls within the definition of “remote interactive gambling” (or RIG), which is currently prohibited under the Gambling Act 2003 (Gambling Act). RIG includes gambling by a person at a distance via a communication device. A communication device refers to a machine or device for communicating at a distance (such as computers, telephones and radios) and utilising any technology (including telecommunication, radiocommunication and broadcasting technology).
This prohibition is intended to primarily deal with gambling that utilises the internet, mobile phone texting or interactive television [continues]. Article available online
Reference: Simpson Grierson. (2019). Is a law change required for online gambling? Resources. Retrieved from https://www.simpsongrierson.com/resources
By Michelle Malkin, published by the UNLV Center for Gaming Research, run time: 40:52.
In this June 8, 2018 Colloquium Talk, Malkin examines the social, economic, and legal consequences of problem gamblers, with a focus on gender. Starting with an exploration of problem and women’s gambling in history, she analyzes how the approaches to possible criminal consequences of gambling motivated crime challenge traditional criminal justice assumptions about gender and crime. Podcast details and access
Anne H. Salonen, Jukka Kontto, Riku Perhoniemi, Hannu Alho and Sari Castrén. (2018). BMC Public Health 18(697). doi.org/10.1186/s12889-018-5613-4
Excessive expenditure and financial harms are core features of problem gambling. There are various forms of gambling and their nature varies. The aim was to measure gambling expenditure by game type while controlling for demographics and other gambling participation factors. A further aim was to find out how each game type was associated with gambling expenditure when the number of game types played is adjusted for.
It seems that overall gambling frequency is the strongest indicator of high gambling expenditure. Our results showed that different game types had different effect sizes on gambling expenditure. Weekly gambling on horse races and non-monopoly games had the greatest increasing effect on expenditure. However, different game types also varied based on their popularity. The extent of potential harms caused by high expenditure therefore also varies on the population level. Based on our results, future prevention and harm minimization efforts should be tailored to different game types for greater effectiveness. Full article
Kathleen Maltzahn, Ashlee Robertson, Ann Briggs, Clare Haussegger,
Mary Whiteside and Sarah MacLean / La Trobe University; study funded by the Victorian Responsible Gambling Foundation (VRGF).
From this research, gambling appears widespread and popular in the Gippsland and East Gippsland Aboriginal community, including among young people. Community members identify the positive aspects of gambling, and also see the harm, including for young people and children. It is also clear that for a range of important reasons, young people and the broader community have some concerns about discussing gambling harm. However, it is apparent from this research that gambling is closely connected to other issues that services and community members are seeking to address (from drug and alcohol to mental illness to children’s welfare and poverty and deprivation), and that gambling is both a cause and a consequence of problems in these areas. Full report
By Hubert, P., & Griffiths, M. D.
Abstract: Over the past decade, gambling has become a very popular activity across Europe including the growth of Internet gambling. Portugal is one of the few European countries where little research has been carried out. Given the lack of studies, a Portuguese sample (N = 1,599) was surveyed concerning their online and offline gambling habits. More specifically, the aim of this study was to identify and compare from the total sample, online pathological gamblers (PGON) (n = 171) and offline pathological gamblers’ (PGOF) (n = 171) characteristics, and eventual risk factors for the development of problem gambling. Results demonstrated that PGON had different profiles compared to PGOF, although there were also similarities. Situational characteristics were much more significant for PGON than PGOF (e.g., availability, accessibility, affordability), but PGOF had higher scores than PGON on factors concerning individual characteristics (e.g., intensity of feelings while gambling, depression, suicidal ideation, etc.). Findings also showed differences concerning attitudes toward responsible gambling measures. The fact that situational characteristics are more attractive to online gamblers confirms differences between PGON and PGOF and suggests that this preferred attractiveness may enhance problem gambling potential. Further research is needed to better understand the interaction between Internet situational characteristics and the individual characteristics of gamblers, as well as the profile of the growing population of gamblers that uses both online and offline modes to gamble.
Hubert, P., & Griffiths, M. D. (2017). A Comparison of Online Versus Offline Gambling Harm in Portuguese Pathological Gamblers: An Empirical Study. International Journal of Mental Health and Addiction. https://doi.org/10.1007/s11469-017-9846-8Hubert, P., & Griffiths, M. D. (2017). A Comparison of Online Versus Offline Gambling Harm in Portuguese Pathological Gamblers: An Empirical Study. International Journal of Mental Health and Addiction. https://doi.org/10.1007/s11469-017-9846-8
By Kotter, R., Kräplin, A., & Bühringer, G.
Casino exclusion programs are intended to prevent or limit gambling-related harm. Although previous research showed that self-exclusion is associated with reduced gambling, it remains unknown whether self- and forced excluded subjects show different patterns of gambling behavior and if exclusion from casino gambling affects all gambling activities. The present study retrospectively investigated (1) the role of voluntariness of exclusion for the first time, and (2) general gambling behavior of excluded individuals before and after exclusion. A total of N = 215 casino excluders (self-excluders: n = 187, forced excluders: n = 28) completed an online survey or a face-to-face interview up to 8 years after enrollment. Self- and forced excluders showed similar rates of abstinence (self-excluders: 19.3%, forced excluders: 28.6%) and reduction (self-excluders: 67.4%, forced excluders: 60.7%), even though forced excluders reported a significantly greater initial gambling intensity compared to self-excluders (e.g., pre-exclusion gambling time; self-excluders: 3.2 days/week, forced excluders: 4.3 days/week). Overall, results indicated that 20.5% of excluders stopped all gambling activities and another 66.5% reduced their gambling. Those who continued gambling significantly reduced this behavior in every segment, except for gambling halls. Findings indicate that self- and forced exclusion are associated with similarly reduced gambling behavior, even in non-excluded segments. However, unchanged gambling in gambling halls emphasizes the importance to implement consistent exclusion programs over all gambling segments.
Kotter, R., Kräplin, A., & Bühringer, G. (2017). Casino Self- and Forced Excluders’ Gambling Behavior Before and After Exclusion. Journal of Gambling Studies. https://doi.org/10.1007/s10899-017-9732-0
Gaming Law Review has released a special issue of their peer-reviewed journal focusing on esports and the regulatory issues surrounding the emerging industry. Click here to view the table of contents and access the articles.