This report presents annual estimates of gambling behaviour in Great Britain in 2018, and constitutes the Gambling Commission’s regular tracker of gambling participation. The datasets have been gathered via a combination of telephone and online surveys with people aged 16+, conducted independently by Populus. The datasets cover the past four week participation rate, online gambling behaviour, consumer awareness of gambling management tools, and perceptions and attitudes towards gambling. Data on rates of problem, moderate and low-risk gambling are taken from our latest Combined Health Survey 2016 (which incorporates the Health Survey for England, the Scottish Health Survey and the Welsh Problem Gambling Survey) due to its use of the full PGSI (Problem Gambling Severity Index) and DSM-IV screens. We have also included data from the telephone survey for 2018 for reference. Report available online
Reference: Gambling Commission. (2019). Gambling participation in 2018: behaviour, awareness and attitudes Annual report. Retrieved from https://www.msd.govt.nz/about-msd-and-our-work/publications-resources/research/business-of-ageing/index.html
Introduction: Researchers are increasingly recognising the importance of longitudinal data in providing valuable information on individuals to better understand gambling behaviour, trajectories, risks and consequences. However, relatively few longitudinal surveys have a significant focus on gambling.
This paper makes use of a longitudinal data source that has, for the first time, included questions on gambling behaviour in Australia: the Household, Income and Labour Dynamics in Australia (HILDA) survey. The HILDA survey included gambling questions for the first time in 2015 (wave 15). Although the HILDA survey currently provides data on gambling at a single point in time, there are data on the individuals back to 2001, in most cases. This paper uses selected social, economic and health variables, and analyses their trajectories over time across the gambling risk categories measured in 2015. The paper explores economic variables (household income, employment, qualifications, financial hardship, risk and stress) and selected social variables (life satisfaction, psychological distress, alcohol intake and smoking) from multiple HILDA waves.
The analysis clearly shows that problem gamblers experience significantly worse outcomes than those without gambling problems, and poor outcomes go back a number of years. In a number of cases, outcomes are becoming progressively poorer, which may suggest either increasingly risky gambling behaviour or the cumulative effects of a sustained period of problem gambling. Low- and moderate-risk gamblers have better economic, social and health outcomes than problem gamblers, but, in most cases, worse outcomes than those without gambling-related problems. Again, these differences go back a number of years. Exploring these particular variables in respect of problem gambling risk provides insights that may inform prevention and early intervention strategies to reduce gambling harm. Working paper available online
Reference: Fogarty, M., Taylor, M., & Gray, M. (2018). Trajectories of social and economic outcomes and problem gambling risk in Australia [CSRM Working Paper No. 9]. ANU Centre for Social Research and Methods, ANU, Canberra. Retrieved from https://openresearch-repository.anu.edu.au/handle/1885/154612
Summary: Overall, the outcomes presented in this report show progress has been made in reducing gambling harm and inequalities in New Zealand. However, since approximately 2012 the downward movement in harm levels has plateaued. A range of research-based explanations for these outcomes has been identified and presented. Research has shown that the plateauing in harm reduction is not unique to New Zealand.
Progress has also been made across all of the 11 objectives set out in the Ministry’s integrated Strategy in a number of the areas, although challenges to further progress have been identified. These results imply that the current harm reduction activities should be reviewed and reinvigorated if the aim is to further reduce levels of gambling harm and inequities.
Access online report from the Ministry of Health
Reference: Ministry of Health. (2018). Progress on Gambling harm reduction 2010 to 2017: Outcomes report – New Zealand strategy to prevent and minimise gambling harm. Wellington: Ministry of Health.
Available online – Evidence brief from the Gambling Research Exchange Ontario in which the authors outline four key ways that gambling and video games are converging.
[Introduction] In the past five years we have seen digital games and gambling shifting closer together than ever before. Although gambling per se has been available on digital platforms for several decades now, even the most video-game-like gambling experiences … rarely achieved much success. However, more recently a number of very new phenomena have emerged, and become highly successful, which blur video games and gambling in ways not before seen. Specifically, we are seeing video games increasingly shift to using gambling systems in a number of ways, while gambling systems are developing tropes of video games to appeal to new demographics. These are important new shifts for understanding the contemporary gambling landscape, and in this document we seek to outline several of the key ways this is taking place, and why they should be of interest to scholars, policymakers, and the public with an interest in the cutting-edge state of digital gambling. Access full article
Reference: Johnson, M.R., & Brock, T. (2019). How are video games and gambling converging? Gambling Research Exchange Ontario, Guelph, Ontario, Canada.
Available online – Report commissioned by Public Health Wales takes a broader perspective on the impact of gambling than previous traditional medical perspectives.
Introduction: Recent years have seen substantial increases in the availability of gambling. In Great Britain, the gambling industry’s annual Gross Gambling Yield (GGY; that is, the difference between bets paid in and bets paid out) has increased to £14.4bn in 2017/18. This suggests that either more people are gambling or that those who do gamble are spending more money gambling than previously. These observations, along with rapid technological changes that now provide gambling products and services through online and mobile platforms to more sectors of the population, have heightened concerns about the numbers of people at-risk of experiencing gambling harms and associated social costs Access full report
Reference: Rogers, R.D., Wardle, H., Sharp, C.A., Dymond, S., Davies, T.J., Hughes, K. & Astbury, G. (2019). Framing a public health approach to gambling harms in Wales: Challenges and opportunities. Cardiff: Public Health Wales.
Abstract: Online gambling, unlike offline forms of gambling and other mediums of problematic and addictive behaviours such as alcohol and tobacco, offers unprecedented opportunities for monitoring and understanding users’ behaviour in real-time, along with the ability to adapt persuasive messages and interactions that would fit the gamblers usage and personal context. This opens a whole new avenue for research on the monitoring and interactive utilization of gambling behavioural data. To this end, in this paper we explore the range of data and modalities of interaction which can facilitate richer interactive persuasive interventions and offer additional support to goal setting, with ultimate aim of aiding gamblers to stay in control of their gambling experience [continues]. Access full report
Citation: Drosatos, G., Arden-Close, E., Bolat, E., Vuillier, L. and Ali, R., 2018. Gambling Behaviour Data and Modalities of Persuasive Interaction for Enabling Responsible Online Gambling. Technical Report. Poole, England: Bournemouth University.