By Maria Bellringer, Katie Palmer du Preez, Janet Pearson, Nick Garrett, Jane Koziol-McLain, Denise Wilson, Max Abbott.
Four hundred and fifty-four clients of problem gambling treatment services took part in a short survey on gambling and family/whānau violence and abuse. There were 370 gamblers and 84 affected others (e.g. partners, other family members and friends). The survey took place from June 2013 to March 2015.
The purpose of the research was to identify the level of family/whānau violence and abuse in people seeking help for problem gambling, and to increase our understanding of these issues. A wide definition of family/whānau violence was used, which included physical violence and coercive control (most often thought of as violence), as well as psychological and emotional abuse (more often thought of as conflict), and sexual abuse.
Summary continues here
Bellringer, Maria, Katie Palmer du Preez, Janet Pearson, Nick Garrett, Jane Koziol-McLain, Denise Wilson, and Max Abbott. “Problem Gambling and Family Violence in Help-Seeking Populations: Co-Occurrence, Impact and Coping.” Wellington: Ministry of Health, November 4, 2016.
Simone Rodda, Dan Lubman, Nicki Dowling.
This study examined people’s experiences of e-mental health options at Gambling Help Online. It looked at chat and email counselling services, forums, website information and self-help tools. It also piloted and evaluated a text messaging relapse prevention program.
The researchers surveyed 277 participants recruited through Gambling Help Online about their experiences directly after using a service (baseline) and then four and 12 weeks later.
- Online services can be effective in reducing gambling symptom severity – at baseline, almost half of participants reported severe gambling symptoms, compared with only one-fifth 12 weeks later.
- There were better outcomes for participants using more intensive (chat or email-based) services, compared with those using website information or self-help materials.
- At 12 weeks, only 6.5 per cent of participants had not engaged with a service or attempted self-directed change following contact with Gambling Help Online.
- The most frequent actions taken after accessing Gambling Help Online were self-directed (93 per cent) and included reading information on the website, talking to family and friends, and attempting a self-help strategy such as limiting access to cash.
- Providing tips and offers of help via text messages did not change gambling symptom severity, frequency of gambling or money spent gambling.
- Users of Gambling Help Online services were more likely to be young and male than users of Gambler’s Help services.
This study helps us better understand the needs of online service users and tailor service responses accordingly. In addition, it provides tentative support for using text messaging as a post-care program. Future work might also investigate offering more intensive options online, such as video conferencing.
Rodda, S., Lubman, D., Dowling, N., Australian Gambling Research Centre, & Australian Institute of Family Studies.
This paper provides an overview of the evidence on e-mental health support and treatment options for people seeking help with problem gambling. Sections include: Help-seeking and technology, a brief history; Help-seeking behaviours of people experiencing gambling problems; E-mental health: bene ts and drawbacks; Evidence base for e-mental health interventions; E-mental health modalities; Integration of modalities and future innovation; and Recommendations for service providers.
The Ministry of Health’s (MoH) implementation of an integrated problem gambling public health strategy includes psychosocial intervention services and primary prevention public health services contracted to providers located throughout New Zealand.
To evaluate the effectiveness of the Brief, Full, Workshop-based, Facilitation and Follow-up intervention services and the Policy Development and Implementation, Safe Gambling Environments, Supportive Communities, Aware Communities, and Effective Screening Environments public health services.
The evaluation employed a mixed-methods approach guided by a logical framework and evaluation criteria agreed with MoH. Content and thematic analysis of over 100 progress reports from 2010 to 2013 for all providers was used to identify outputs, outcomes, best practice and challenges for public health services. An analysis of the Client Information Collection (CLIC) database from 2010 to 2013 determined key trends in intervention services. Views about service effectiveness were obtained through surveys of staff (n=64), clients (n=148) and allied agencies (n=42) of eight providers.
Additional perspectives and clarifications were obtained from three focus group interviews with staff and managers of the eight providers. KPMG was subcontracted to conduct a clinical audit of the intervention services delivered by the eight providers, based on providers’ contracts with MoH, and other guidelines. This included review of documentation, and staff and client interviews. A triangulation process was used to compare and contrast findings from the various evaluation data sources and clinical audit observations. Several factors limited the generalisability of findings…
Source: Komathi Kolandai-Matchett, Jason Landon, Maria Bellringer, Nick Garrett, Stuart Mundy-McPherson, Max Abbott, … Souella Cumming. (2016). Evaluation and Clinical Audit of Problem Gambling Intervention and Public Health Services. New Zealand: Ministry of Health.
Full text at link.
Funded through a foundation grant for clinical research on gambling, this project aimed to create guidelines to help members of the public assist people with gambling problems.
The guidelines cover:
- warning signs
- talking to a person with gambling problems about their concerns
- dealing with difficulties that may arise during this conversation
- encouraging help seeking
- providing support to help the person with gambling problems to change.
The guidelines are based on expert consensus and informed by evidence. They have been developed for promotion to the public as an appropriate way of recognising and responding to problem gambling and could be used in future research.
Source: Bond, K. S., Jorm, A. F., Miller, H. E., Rodda, S. N., Reavley, N. J., Kelly, C. M., & Kitchener, B. A. (2015). Supporting people with gambling problems to seek help and recover. Victoria, Australia: Victorian Responsible Gambling Foundation.
Interviews with recent EGM gamblers showed that the social aspect of gambling was important for many, reflecting their choice to gamble in a venue. This was also seen as more exciting than online gambling, due in part to being able to win physical money. In contrast, those who preferred online gambling liked the functionality of it and the ease of being able to gamble at home.
Survey results showed that for the average EGM gambler, the ‘ideal’ environment involves playing on a classic game, with friends, at a club near home, in a relatively quiet place, with a large space to play in, and with cheap food available. In comparison, people experiencing gambling problems tended to be less concerned about where they gamble and whether they socialise with others while gambling.
Source: Rockloff, M., Thorne, H., Goodwin, B., Moskovsky, N., Langham, E., Browne, M., … Rose, J. (2015). EGM environments that contribute to excess consumption and harm. Melbourne: Victorian Responsible Gambling Foundation.
Full text available
This research project aimed to explore the stigma associated with problem gambling. The study designed and tested the following two measures of stigma for use in future research: The Gambling Perceived Stigma Scale measures perceived stigma against problem gamblers (or recreational gamblers, if desired). The Gambling Experienced Stigma Scale measures experiences of stigma associated with gambling behaviours. The study found both scales have strong psychometric properties and are suitable for use in future research, although further validation of the Gambling Experienced Stigma Scale is required…
Source: Donaldson, P., Best, T., Langham, M. E., Browne, M., & Oorloff, M. A. (2015). Developing and validating a scale to measure the enacted and felt stigma of gambling. Victoria, Australia: Victorian Responsible Gambling Foundation.