By Abbott, M., Bellringer, M., Garrett, N., & Kolandai-Matchett, K.
Abstract: This paper describes the design, sampling, recruitment, and data analysis of the prospective, nationally representative New Zealand National Gambling Study. Particular aspects of the study were critical for its success as a longitudinal epidemiologic study, making its methodology beneficial for replication in other jurisdictions. At baseline (2012), 6251 adults were interviewed and followed-up in 2013, 2014, and 2015. An additional cohort of 106 moderate-risk/problem gamblers interviewed at baseline (2014–2015) and follow-up (2015–2016) increased the number of these groups in the study. Measures included gambling commencement, gambling frequency, gambling risk levels, at-risk and problem gambling development (incidence), comorbidity, problem gambling cessation, and relapse. Future stages include a follow-up assessment in 2019 and a qualitative study. The study design enables assessment of population and individual level changes and transitions over time, identification of risk and protective factors, and comparisons with previous similarly designed prospective studies. Methods for enhancing response rates and retention are discussed.
Abbott, M., Bellringer, M., Garrett, N., & Kolandai-Matchett, K. (2017). Design and Methods of the New Zealand National Gambling Study, a Prospective Cohort Study of Gambling and Health: 2012–2019. International Journal of Mental Health and Addiction, 15(6), 1242–1269. https://doi.org/10.1007/s11469-017-9843-y
By Hubert, P., & Griffiths, M. D.
Abstract: Over the past decade, gambling has become a very popular activity across Europe including the growth of Internet gambling. Portugal is one of the few European countries where little research has been carried out. Given the lack of studies, a Portuguese sample (N = 1,599) was surveyed concerning their online and offline gambling habits. More specifically, the aim of this study was to identify and compare from the total sample, online pathological gamblers (PGON) (n = 171) and offline pathological gamblers’ (PGOF) (n = 171) characteristics, and eventual risk factors for the development of problem gambling. Results demonstrated that PGON had different profiles compared to PGOF, although there were also similarities. Situational characteristics were much more significant for PGON than PGOF (e.g., availability, accessibility, affordability), but PGOF had higher scores than PGON on factors concerning individual characteristics (e.g., intensity of feelings while gambling, depression, suicidal ideation, etc.). Findings also showed differences concerning attitudes toward responsible gambling measures. The fact that situational characteristics are more attractive to online gamblers confirms differences between PGON and PGOF and suggests that this preferred attractiveness may enhance problem gambling potential. Further research is needed to better understand the interaction between Internet situational characteristics and the individual characteristics of gamblers, as well as the profile of the growing population of gamblers that uses both online and offline modes to gamble.
Hubert, P., & Griffiths, M. D. (2017). A Comparison of Online Versus Offline Gambling Harm in Portuguese Pathological Gamblers: An Empirical Study. International Journal of Mental Health and Addiction. https://doi.org/10.1007/s11469-017-9846-8Hubert, P., & Griffiths, M. D. (2017). A Comparison of Online Versus Offline Gambling Harm in Portuguese Pathological Gamblers: An Empirical Study. International Journal of Mental Health and Addiction. https://doi.org/10.1007/s11469-017-9846-8
By Turner, N. E., Robinson, J., Harrigan, K., Ferentzy, P., & Jindani, F.
Abstract: This paper describes the pilot evaluation of an Internet-based intervention, designed to teach counselors and problem gamblers about how electronic gambling machines (EGMs) work. This study evaluated the tutorial using assessment tools, such as rating scales and test of knowledge about EGMs and random chance. The study results are based on a number of samples, including problem gambling counselors (n = 25) and problem gamblers (n = 26). The interactive tutorial was positively rated by both clients and counselors. In addition, we found a significant improvement in scores on a content test about EGM games for both clients and counselors. An analysis of the specific items suggests that the effects of the tutorial were mainly on those items that were most directly related to the content of the tutorial and did not always generalize to other items. This tutorial is available for use with clients and for education counselors. The data also suggest that the tutorial is equally effective in group settings and in individual settings. These results are promising and illustrate that the tool can be used to teach counselors and clients about game design. Furthermore, research is needed to evaluate its impact on gambling behavior.
Turner, N. E., Robinson, J., Harrigan, K., Ferentzy, P., & Jindani, F. (2017). A Pilot Evaluation of a Tutorial to Teach Clients and Clinicians About Gambling Game Design. International Journal of Mental Health and Addiction. https://doi.org/10.1007/s11469-017-9816-1