Abstract: This paper presents a framework for formulating the optimal public policy for government-operated gambling. The goal of public policy with respect to government-operated gambling is typically stated as ‘‘harm minimization.’’ This claim masks the possible trade-off between an increase in social harm (H) and the government’s incremental net revenue (R) from increased gambling activity. Using a graphical approach, we depict first the feasible combinations of H and R, and then identify the combinations that could be classified as efficient, thereby allowing the minimum social harm for any given level of the government’s incremental net revenue from gambling. We indicate how the optimal combination of H and R could be identified and realized in both the short and long run. We then utilize the body of research on gambling and its effects to qualify what this trade-off operates
in the real world. Access policy paper
Citation: Irwin Lipnowski & Austin McWhirter. (2018). Journal of Gambling Issues, 40.
Abstract: Online gambling, unlike offline forms of gambling and other mediums of problematic and addictive behaviours such as alcohol and tobacco, offers unprecedented opportunities for monitoring and understanding users’ behaviour in real-time, along with the ability to adapt persuasive messages and interactions that would fit the gamblers usage and personal context. This opens a whole new avenue for research on the monitoring and interactive utilization of gambling behavioural data. To this end, in this paper we explore the range of data and modalities of interaction which can facilitate richer interactive persuasive interventions and offer additional support to goal setting, with ultimate aim of aiding gamblers to stay in control of their gambling experience [continues]. Access full report
Citation: Drosatos, G., Arden-Close, E., Bolat, E., Vuillier, L. and Ali, R., 2018. Gambling Behaviour Data and Modalities of Persuasive Interaction for Enabling Responsible Online Gambling. Technical Report. Poole, England: Bournemouth University.
Abstract: The Swedish gambling market faces a major change in legislation that will allow foreign-based companies to apply for a gambling licence in Sweden. A key element in the new legislation are consumer protection measures. The Swedish gambling market is currently divided between licensed companies and non-Swedish-based companies providing online gambling services without a licence in Sweden. How these companies view their responsibility for preventing gambling-related harm and how prepared they are for the new regulations are important questions regarding the new Swedish gambling market. Access full report
Citation: David Forsström & Jenny Cisneros Örnberg. (2018). Nordic Studies on Alcohol and Drugs, 1–17. DOI: 10.1177/1455072518802492
Abstract: Background music is often present in gambling environments and has been found to influence gamblers’ behaviour. However, little is known about gamblers’ perception of environmental influences, including music, and whether gamblers believe that such influences can impact upon their gambling behaviour. An online questionnaire was administered to 136 gamblers to probe the perceived effects of gambling operator-selected and self-selected music on the cognitive, emotional, and behavioural aspects of gambling … This study demonstrates that self-selected music is sometimes purposefully used by gamblers to support the cognitive and emotional aspects of gambling. However, as few gamblers believed that music could influence the cognitive, emotional, and behavioural aspects of gambling, this research reveals a disparity between subjective opinions and objective evidence, as gathered in published empirical laboratory experiments. This indicates the need to improve gamblers’ awareness of the potential influence of background music on the gambling experience. Access full article
Citation: Stephanie Bramley, Nicola Dibben, & Richard Rowe. (2018). Journal of Gambling Issues, 40.
Description: Researchers are increasingly recognising the importance of longitudinal data in providing valuable information on individuals to better understand gambling behaviour, trajectories, risks and consequences … This paper makes use of a longitudinal data source that has, for the first time, included questions on gambling behaviour in Australia: the Household, Income and Labour Dynamics in Australia (HILDA) survey. The HILDA survey included gambling questions for the first time in 2015 (wave 15). Although the HILDA survey currently provides data on gambling at a single point in time, there are data on the individuals back to 2001, in most cases. This paper uses selected social, economic and health variables, and analyses their trajectories over time across the gambling risk categories measured in 2015. The paper explores economic variables (household income, employment, qualifications, financial hardship, risk and stress) and selected social variables (life satisfaction, psychological distress, alcohol intake and smoking) from multiple HILDA waves. The analysis clearly shows that problem gamblers experience significantly worse outcomes than those without gambling problems, and poor outcomes go back a number of years [continues]. Access full report
Citation: Fogarty, M., Taylor, M., and Gray, M. (2018). Trajectories of social and economic outcomes and problem gambling risk in Australia, CSRM Working Paper No. 9, ANU Centre for Social Research and Methods, ANU, Canberra.
A recent paper published in Gaming Law Review by Mulligan  examined whether ‘gamification’ and ‘responsible gaming’ were “friends or foes” (p.405) yet the most obvious application of gamification in relation to this topic was not even mentioned in the paper, namely, the application of gamification in getting individuals to use responsible gambling tools. The use of gamification techniques in everyday life is now widespread and a few gaming operators have already started to include such techniques as a way of facilitating use of and/or education about responsible gambling tools and practices. Access full article
Griffiths, M.D. (2018). Gaming Law Review, in press.