In-play betting, gambling severity, and other risks: A survey study of Spanish sports bettors [open access article]

Abstract: Fans watching live sport events, both mediated or in stadia, have witnessed an increase in sports betting products. Most of these products feature in-play betting, that is, the ability to bet on a game once it has started while watching it. In-play betting has raised many concerns among responsible gambling advocates due to its perceived relationship with problem gambling behaviour. This study explored the association between in-play betting and problem gambling. More specifically, the study examined how motives for consuming sport and how involved sports fans were in watching sport affected their gambling. Also, adjacent risk behaviours to in-play betting (such as consuming junk food and alcohol) during live sports betting were examined. Access full article

By Lopez-Gonzalez, H., Griffiths, M.D. & Estévez, A. (2018). Communication
and Sport.

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Risk factors associated with gambling involvement among a national sample of African American and European American young adults [open access article]

Abstract: In the current research, we examined the association of key risk and protective factors for gambling involvement from the domains of family environment, conduct problems/delinquency, substance use, and depressive psychopathology in a nationally representative sample. The sample was comprised of 13,291 young adults (ages 18–26; Meanage = 22.8) self-identifying as European American (n=9,939) or African American (n=3,335) who participated in Wave III (n = 15,170) of the restricted-use National Longitudinal Study of Adolescent to Adult Health. We used separate logistic regressions to study participation in specific gambling categories (lottery games, casino-type games, other games). Childhood neglect, physical discipline, and current alcohol use was associated across each of the three gambling categories. Our results also revealed differences between European American and African American subjects. Access full article

By Manik Ahuja, Renee Cunningham-Williams, Kimberly B. Werner, and Kathleen K. Bucholz. (2018). Journal of Substance Abuse and Alcoholism, 6(3).

Hardwired for risk: The clinical utility of exploring evolutionary aspects of gambling [open access article]

Introduction: Evolutionary perspectives increasingly inform the research on addiction. As this knowledge base advances, an increasing corresponding need to translate these understandings into a manner that promotes clinical innovation has consequently emerged. The purpose of this article is to provide a brief overview of emerging perspectives on evolutionary and neurobiological aspects of gambling and to consider how such perspectives can inform and enhance clinical practice. Access full article

By John Paulson, Department of Social Work, University of Southern Indiana, Evansville, IN, USA. Journal of Gambling Issues, 2018.

Early gambling behaviour in online games. Parental perspectives vs. what children report [open access ebook chapter]

Abstract: In this study, we focus on early gambling practices in online games via surveys administered among primary school children and their parents. The convergence of gambling and digital games comes along with new challenges for parental awareness and mediation. The lack of an obligatory strict classification system and labelling of simulated gambling games and their gambling characteristics makes it hard for parents to identify potential risks. In addition, the online context of simulated gambling games lowers the threshold for children to be exposed to gambling activities at a very early age. Our research questions are twofold: (1) What are parents’ perspectives on children’s engagement in gambling games? (2) What do children report about their game play incorporating gambling elements? Our study therefore measures parental mediation of games of chance and explores its relation with early online gambling behaviour in children. Access full ebook

Book chapter by Rozane De Cock, Bieke Zaman, Maarten Van Mechelen & Jonathan Huyghe; in Digital parenting: The challenges for families in the digital age. Editors: Giovanna Mascheroni, Cristina Ponte & Ana Jorge. Published by the International Clearinghouse on Children, Youth and Media, 2018.

Gambling disorder, increased mortality, suicidality, and associated comorbidity: A longitudinal nationwide register study [open access article]

Background and aims: Gambling disorder (GD) appears to be an independent risk factor for suicide, and all-cause mortality has been sparsely studied in patients with GD. This study aims to explore mortality and suicide rates in individuals with GD compared to the general population as well as explore risk factors associated with all-cause mortality and suicide mortality. Access full article

Anna Karlsson and Anders Håkansson; Faculty of Medicine, Department of Clinical Sciences Lund, Psychiatry, Lund University, Lund, Sweden; Clinical Research Unit, Malmö Addiction Center, Region Skåne, Sweden. Journal of Behavioral Addictions.
DOI: 10.1556/2006.7.2018.112

Paying for loot boxes is linked to problem gambling, regardless of specific features like cash-out and pay-to-win: A preregistered investigation (open access preprint)

Zendle, D., McCall, C., Barnett, H., & Cairns, P. (2018, October 13). https://doi.org/10.31234/osf.io/6e74k

Abstract: Loot boxes are a common element of many video games. The defining feature of loot boxes is the element of chance. Players can buy loot boxes for real-world money, but they do not know a loot box’s content or value until they have opened it. Due to similarities between loot boxes and gambling, various countries are considering regulating them to reduce gambling-related harm. Indeed, prior research demonstrates a robust correlation between loot box purchases and problem gambling. However, loot boxes differ from each other in significant ways. For example, some loot boxes contain items that can be re-sold to other players, whilst others do not; some loot boxes contain items which give a gameplay advantage to players, whilst others do not. A key problem facing regulators is determining which types of loot boxes should be regulated to mitigate gambling-related harm. In this study, we specify a variety of different features that loot boxes may have. We then use a large-scale preregistered correlational analysis (n=1200) to determine if any of these features strengthen the link between loot box spending and problem gambling. Our results indicate that some loot box features may weakly strengthen the relationship between loot box spending and problem gambling. However, our main conclusion is that regardless of the presence or absence of specific features of loot boxes, if they are being sold to players for real-world money, then their purchase is linked to problem gambling. Access article preprint

Applying Corporate Political Activity (CPA) analysis to Australian gambling industry submissions against regulation of television sports betting advertising [open access article]

Hancock L., Ralph N., & Martino F. P. (2018). PLoS ONE 13(10). doi. https:// doi.org/10.1371/journal.pone.0205654

Background: A growing body of literature has confirmed how public interest outcomes are frequently opposed by vested interests. This research focused on gambling industry submissions to a 2013 Australian Parliamentary inquiry into sports betting advertising. Gambling advertising became highly controversial following deregulation of sports betting advertising in Australia subsequent to the 2008 Australian High Court Betfair challenge. The dramatic increase in gambling advertising during sporting event broadcasts at children’s viewing times and on new interactive technology, sparked public concerns. A series of national regulatory reviews followed and the gambling industry was actively involved in opposing further regulation. Access full article