Abstract: Fans watching live sport events, both mediated or in stadia, have witnessed an increase in sports betting products. Most of these products feature in-play betting, that is, the ability to bet on a game once it has started while watching it. In-play betting has raised many concerns among responsible gambling advocates due to its perceived relationship with problem gambling behaviour. This study explored the association between in-play betting and problem gambling. More specifically, the study examined how motives for consuming sport and how involved sports fans were in watching sport affected their gambling. Also, adjacent risk behaviours to in-play betting (such as consuming junk food and alcohol) during live sports betting were examined. Access full article
By Lopez-Gonzalez, H., Griffiths, M.D. & Estévez, A. (2018). Communication
Abstract: In the current research, we examined the association of key risk and protective factors for gambling involvement from the domains of family environment, conduct problems/delinquency, substance use, and depressive psychopathology in a nationally representative sample. The sample was comprised of 13,291 young adults (ages 18–26; Meanage = 22.8) self-identifying as European American (n=9,939) or African American (n=3,335) who participated in Wave III (n = 15,170) of the restricted-use National Longitudinal Study of Adolescent to Adult Health. We used separate logistic regressions to study participation in specific gambling categories (lottery games, casino-type games, other games). Childhood neglect, physical discipline, and current alcohol use was associated across each of the three gambling categories. Our results also revealed differences between European American and African American subjects. Access full article
By Manik Ahuja, Renee Cunningham-Williams, Kimberly B. Werner, and Kathleen K. Bucholz. (2018). Journal of Substance Abuse and Alcoholism, 6(3).
Introduction: Evolutionary perspectives increasingly inform the research on addiction. As this knowledge base advances, an increasing corresponding need to translate these understandings into a manner that promotes clinical innovation has consequently emerged. The purpose of this article is to provide a brief overview of emerging perspectives on evolutionary and neurobiological aspects of gambling and to consider how such perspectives can inform and enhance clinical practice. Access full article
By John Paulson, Department of Social Work, University of Southern Indiana, Evansville, IN, USA. Journal of Gambling Issues, 2018.
Background and aims: Gambling disorder (GD) appears to be an independent risk factor for suicide, and all-cause mortality has been sparsely studied in patients with GD. This study aims to explore mortality and suicide rates in individuals with GD compared to the general population as well as explore risk factors associated with all-cause mortality and suicide mortality. Access full article
Anna Karlsson and Anders Håkansson; Faculty of Medicine, Department of Clinical Sciences Lund, Psychiatry, Lund University, Lund, Sweden; Clinical Research Unit, Malmö Addiction Center, Region Skåne, Sweden. Journal of Behavioral Addictions.
Zendle, D., McCall, C., Barnett, H., & Cairns, P. (2018, October 13). https://doi.org/10.31234/osf.io/6e74k
Abstract: Loot boxes are a common element of many video games. The defining feature of loot boxes is the element of chance. Players can buy loot boxes for real-world money, but they do not know a loot box’s content or value until they have opened it. Due to similarities between loot boxes and gambling, various countries are considering regulating them to reduce gambling-related harm. Indeed, prior research demonstrates a robust correlation between loot box purchases and problem gambling. However, loot boxes differ from each other in significant ways. For example, some loot boxes contain items that can be re-sold to other players, whilst others do not; some loot boxes contain items which give a gameplay advantage to players, whilst others do not. A key problem facing regulators is determining which types of loot boxes should be regulated to mitigate gambling-related harm. In this study, we specify a variety of different features that loot boxes may have. We then use a large-scale preregistered correlational analysis (n=1200) to determine if any of these features strengthen the link between loot box spending and problem gambling. Our results indicate that some loot box features may weakly strengthen the relationship between loot box spending and problem gambling. However, our main conclusion is that regardless of the presence or absence of specific features of loot boxes, if they are being sold to players for real-world money, then their purchase is linked to problem gambling. Access article preprint
Hancock L., Ralph N., & Martino F. P. (2018). PLoS ONE 13(10). doi. https:// doi.org/10.1371/journal.pone.0205654
Background: A growing body of literature has confirmed how public interest outcomes are frequently opposed by vested interests. This research focused on gambling industry submissions to a 2013 Australian Parliamentary inquiry into sports betting advertising. Gambling advertising became highly controversial following deregulation of sports betting advertising in Australia subsequent to the 2008 Australian High Court Betfair challenge. The dramatic increase in gambling advertising during sporting event broadcasts at children’s viewing times and on new interactive technology, sparked public concerns. A series of national regulatory reviews followed and the gambling industry was actively involved in opposing further regulation. Access full article