Adolescent Gaming and Gambling in Relation to Negative Social Consequences and Health

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The aims of the thesis were to study relationships between the effects of online gaming and gambling and negative social consequences and ill health among adolescents and to determine whether gaming and gambling activities occur together.The papers in this thesis used epidemiological methods to obtain self-report information from Swedish adolescents aged 13–18 years. Time spent in online gaming was associated with negative social consequences, and this relationship was explained by online gaming motives. Gaming for fun and social motives was associated with a reduced risk of negative social consequences, whereas gaming to escape problems, gain status, or meet demands from others was associated with an increased risk…

Source: Hellström, C. (2015). Adolescent Gaming and Gambling in Relation to Negative Social Consequences and Health. Retrieved from http://www.diva-portal.org/smash/record.jsf?pid=diva2:849759

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